9 thoughts on “I can relate

    • Things can get complicated when you can’t see all the targets from several places and you can see multiple targets from a half dozen different places. I call these “hide and seek” stages. I hate them. I try to pick the shooting positions which minimizes the overlapping views.

      Complications also result when you have the option to shoot a set of targets from a distance or by charging them. And that Texas Star… how many rounds due you allocate for it when you are planning your reload positions? And how about that swinger? Do you shoot it immediately after the triggering popper or do you shoot a bunch of other targets first then come back to it? And on the retreat stage… do you shoot the row of targets along your path as you retreat or do you retreat as fast as you can then shoot them from your retreated position? What about the targets on opposite sides of the shooting area you can only see as you approach them. You need to do multiple 160 degree swings from side to side to shoot them as you go forward, or, you can shoot all of them on one side as you rapidly advance then shoot the targets on the other side as you rapidly retreat?

      • Yeah, those plans go straight to the crapper for me. Had a stage early this month with multiple targets behind barrels. Had a perfect plan ….. Stage finished I had a clean target and another target with 6 ‘A’ hits …..

    • That used to be me – decide where to reload (if at all) and have at it.

      Then the .gov here in Oz blackmailed the states into restrictive gun laws that banned standard and high-capacity magazines.

      Now I get to do all the same things but with ten-round mags only. It makes the reloads the primary focus of every stage.

  1. Every stage is a test; of what is up to the stage designer, and how the test is completed is up to the shooter.

    “Hide ‘n’ seeks” are a test of the shooter’s ability to keep multiple configurations in his mind simultaneously and maintain a mindset quickly adaptive to different configurations (that said, I do favor keeping them to a minimum, otherwise it’s just unanesthetized hemorrhoid surgery with a rusty butterknife).

    The red-dotted 27-round Unlimited shooters love “run ‘n’ gun” stages, the iron-sighted Limiteds not so much; Revolver guys hate extended moving target configurations, the Lotsa Shots folks don’t; no one seems to like “precision” or “extended distance” stages (one of my #@*&% favorites is a 10″ plate at 25 yards with a no-shoot 1 yard behind it…centrally positioned in a series of “run ‘n’ gun” targets). You want someone absolutely obsessed with reloading points and the engagement sequence it drives, talk to a wheel gunner.

    Stages should be challenging to a greater or lesser degree, not punishing. Problem is, everyone seems to have different definitions for those two terms, and tolerance for exceptions varies considerably.

  2. You know you blew it when your finish the stage, unload, holster and all your friends on the squad start laughing and shaking their heads.

    And there in the back of the bay stands a popper waving at you that was invisible just seconds before.

  3. Nothing like losing count of your rounds, shooting the trigger target with your last round, and finding yourself having to do a reload and shoot 2 disappearing targets as they disappear.

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